In Development

Backend infrastructure for
turn-based multiplayer games.

TurnKit is an authoritative game server that enforces turns, hides player data, and prevents cheating. Your game logic stays on the client, works with Unity, Godot, or any engine.

Game Client
TurnKit Relay
Signed Match Result
Overview

What is TurnKit?

TurnKit is backend infrastructure for turn-based multiplayer games. It provides an authoritative relay that connects your game clients, validates turns server-side, filters what each player can see, and generates a cryptographically signed match result when the game ends.

A typical match flow: Matchmaking queues players and checks inventory is valid before the game starts. TurnRelay enforces turns and keeps the match fair. PlayerStore handles rewards, currencies, and the in-game shop after the match ends. Leaderboards records the final score.

Works with Unity
Works with Godot
Works with any engine
REST + WebSocket API
Turn Relay

Built for the hard parts of
turn-based multiplayer.

The parts that take weeks to get right, TurnKit handles them out of the box.

Turn Enforcement

Prevent players from acting out of turn. Server-side turn validation means no client-side tricks can bypass it.

Hand Hiding

Each player only receives the data they are allowed to see. Hidden cards, stats, and moves stay filtered server-side.

Player Voting

Players vote automatically based on your game rules. Validate moves before continuing, or handle outcomes later.

Signed Match Results

A cryptographically signed result is generated automatically at match end for rewards, leaderboards, or your own webhooks.

Every option is configurable per game.

Turn order
Round robinFree (no enforced order)
Player voting
Validate move before continuingGame does not wait for votes, handle when they comeOff
On vote fail
End matchReject moveSkip turn
Pricing

Free to start.

No credit card needed to start. First 20 concurrent players are free across Relay and Leaderboards.

Dev
$0
20 concurrent players
Indie
$4.99/mo
40 concurrent players
Studio
$9.99/mo
80 concurrent players
Pro
$19.99/mo
160 concurrent players
Scale
$39.99/mo
320 concurrent players
Enterprise
$79.99/mo
640 concurrent players
Leaderboards uses the same simple structure: First 20 CCU free, then $1.99/mo for 40 CCU, and up. See full pricing
Burst protection included. If your game spikes past its limit, TurnKit automatically grants 24 hours of unlimited capacity once per month.
Modules

Use only what you need.

Bring your own auth, database, or matchmaking or use TurnKit modules as they become available.

Relay
Coming Soon
Leaderboards
Coming Soon
Matchmaking
Coming Soon
PlayerStore
Coming Soon

Not locked in. Each module is optional. Use your own systems and connect via webhooks, or adopt TurnKit modules gradually as your game grows.

Early Access

Follow the build.

Get updates as TurnKit develops. No spam, just progress.

Or join the Discord to follow along and ask questions directly.

Contact

Operator and contact details.

TurnKit is operated by Nenad Nikolic. For support, billing, refunds, or legal requests, use the contact details below.

Mailing Address

Svetosavska 107v/17
Kikinda, Serbia